Glossary of Characters & Locations

Primary Characters

Allistair (Slimfinger) – A wiry, sarcastic Westman thief


Astrid Sundershield – A skilled, fierce northern Ardic princess


Chugg – A massive, blunt northern Craglander warrior


Countess Valerya von Helgrav – The young northern ruler


Isrelda Skansa (Mother Death) – A road-weary, fanatical prophet


Maegellius – A green-skinned, exiled wizard intensely loyal to Countess Valerya.

The Lord of Tombstones – An ancient, powerful necromancer commanding an undead army.


Viktor Strieger – The black-bearded, ruthless mastermind leader of The Midnight Hand.

Secondary Characters

Balthor Gristle – Strieger’s second-in-command


Botha Shattershot – Astrid’s arrogant cousin and the greatest marksman in the north.


Brother Fahar – An overly pious, hot-tempered monk devoted to Mother Death.


Brother Rabb – A heavyset, bald cult disciple split in two by a spider.


Commander Killian Kalligar – The handsome, well-groomed commander of River Guard.


Elzear – A haggard, grieving valley herder


Garnn – A massive, heavy-booted thug and enforcer for Strieger’s crew.


Dragonfly – A slippery, hooded grifter who tricks Allistair into a chase.


Hamlyn Hardreaver – A pelt-clad warrior in love with his childhood friend Astrid.


Helga The Hatchet – An elite Midnight Hand assassin who never misses her mark.


Holy Father Andrik – A corrupt, arrogant priest of the Kyrzian High Synod.


Jesper – A salty, retired northern innkeeper who runs The Fishbones tavern.


Job – A stubborn, delusional valley herder.


Luka – Elzear’s seven-year-old son.


Malafex Snik – An arrogant Midnight Hand magician specializing in creative cruelty.

Mordra Hade – The unkempt, obsessive Lady Governess ruling over Rivermark.


Oren Blackwild – A brooding northern warrior who ran with Astrid’s sister.


Pol – A cowardly herdsman from Fallow Hills.


Rat Sack – A stealthy, throat-slitting thief belonging to Strieger’s outfit.


Reva & Vizera Shenk – Cruel, sadistic twin murderers fresh out of prison.


Slow Bo – Allistair’s cutpurse friend who works for Strieger.


Torra Sundershield – Astrid’s fearless, legendary warrior sister who died in a drinking game.


Turpentine Thom – Strieger’s poison-master

The Shadowzar – The Midnight Hand’s highly secretive leader.


Ubbe Ramblehide – A wild northern tracker who ran with Astrid’s sister.


Vessa – Allistair’s old thief mentor who taught him the golden rules of thievery.

Locations

Anchor Hill – A mossy campsite dominated by an anchor-shaped rock.


Blacktooth Rock – A desolate, glacier-covered mountain range east of Northwatch.


Driftwood – A corrupt, tower-spiked port city where Allistair grew up.


Fallow Hill – A rural, shepherd-filled valley village hosting a death cult.


Maighread’s Outpost – A muddy, peat-roofed rest stop for local valley herdsmen.


Morrowmuir – A quiet valley of grasslands bending to stiff mountain winds.


Northwatch – A colossal, labyrinthine black-stone tower built into Mount Sorrow.


Rivermark – A besieged, crumbling port city, key to trade in the north.


Sawdust Alley – A hopeless, mist-covered slum within the city of Driftwood.

Spinner Cave – An ancient, flooded cavern system

The Fishbones – A vibrant, timber-framed northern tavern located in Rivermark.

Gods & Goddesses

Azhora (The Sun Sister) – A merciful goddess of light, fire, and stars.


Bogan – A harsh, uncaring northern god worshipped by the Craglanders.


Feldwyn (The Grower) – The god of nature, craftsmen, and misfortune.


Itar (The Prophet/Unifier) – A celebrated southern warlord-god who unified the pantheon.


Karras (The Traveller) – The god of wisdom, illusion, intuition, and telekinetic movement.


Nulgoth (The Buzzard/First Dead) – A terrifying, ancient god of death, decay, and human sacrifice.


Rammu’garott – A massive titan ram worshipped as a living fertility idol.


Trolgo – A petty, deep-earth god of coal, stone, and bitter grudges.

Factions

The Midnight Hand – A shadowy outfit of ruthless thieves and killers.


The High Synod – The priesthood serving the prophet Itar in the Kyrzian Domain.


The River Guard – The blue-and-white law enforcers of Rivermark led by Killian Kalligar.


Sunstone Mercantile – A powerful merchant guild.


The King’s Wayrangers – Provincial officers maintaining a Western presence across Midia.


The Kharza Gül – A fierce horde of grey-skinned swamp goblins and riders.


The Ards – Fierce, independent seafaring clans native to the Diamond Coast.


The Whisper of Nulgoth – A radical death cult that worships the god of death.


The Abyssal Order – A strict, secretive magical enclave that exiled Maegellius.


The Gilded Heirs – A wealthy political faction.


The Victory Guard – An elite division of Ardic defenders stationed at Sunderkeep.




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